Focusing on Virtual Reality

A lot has changed since I last posted...

My Oculus Rift arrived!

The 'Oculus' certainly was a gigantic step above the Google Cardboard. From the sheer quality of head tracking to the seeming level of immersion and new plateaus of 'presence' never felt before. My brain was so very easy to trick with JUST the Oculus Configuration Utility -- with a plant that I 'knew' was there in front of me. But it truly was not, my first instinct was to attempt to touch it, this instinct on a level somewhere below the conscious knowledge that I'm looking at a Note 3 screen a few inches from my face. It is truly humbling to see the reptile/mammal brain coexisting in my own cognition. 

We, as Humans, seem so trivial to fool. This basic technology seems 'almost good enough' at this stage. But my biggest roadblock with really enjoying the DK2 was the inability to afford a 'monster rig' to power some of the higher end experiences with at least 75 FPS. My laptop is a gaming laptop with a Nvidia laptop GPU and was able to at least get around 80 FPS on virtual desktop, which was my primary enjoyment of Oculus. But the biggest contract to this experience would arrive about a month later in December...

I got the Gear VR and the Note 4. This experience was insanely better and far more polished than that of the DK2. But this was mostly Samsung's doing in this case... Oculus is still building their backend for their store/more official offering for the Oculus Rift and Gear VR. This is evidenced by the lack of a payment platform for the Oculus store. But Gear VR is still a 'beta' product, more or less, it isn't really meant to be considered a 'real' consumer release. Even though it was a consumer release. The Gear VR managed to be fairly impressive, even compared to the DK2 that has a lot more GPU muscle and power behind it compared to the Note 4...

With all that being the case, it is my hope to start putting up more virtual reality related content up and to begin to really focus on learning Android development with that leading into Gear VR development. I really want to continue to create artistic things but perhaps within the venue of virtual reality melded with real reality? A much bigger less explored playground is calling me...